UNDERSTANDING SATURATION AND DISTORTION: THE SCIENCE BEHIND THE SOUND
- Manuel Scaramuzzino
- May 11
- 4 min read
Updated: May 26
Distortion is one of the most fascinating—and misunderstood—concepts in audio production.
On the surface, it seems simple: a gritty guitar tone, a saturated vocal, a tape-squashed drum bus.
But under the hood, distortion is incredibly nuanced and deeply tied to how we perceive sound.
In this guide, we’ll explore the different types of distortion, from tape and tube saturation to clipping.
We'll look at how they work, how they differ, where they overlap, and most importantly, why distortion sounds the way it does.

WHAT IS DISTORTION...REALLY?
We all recognise distortion by its sound.
But fundamentally, distortion is any deviation from a smooth waveform. As audio engineers we consider a 0.1dB boost (or cut) at any given frequency a distortion as a modification of the original waveform.
Most natural sound waves—especially those traveling through air—are made up of stacked sine waves forming complex waveforms. These gradually oscillating pressure changes are what we interpret as clean or “undistorted” sound.
The essence of distortion is a reshaping of the original waveform.
Contrary to how it may look, distortion isn’t just chopping off sound, it’s adding something.
Let’s say we run a sine wave into a clipper. When the waveform hits a ceiling, it flattens at the top and bottom. It appears like we’re cutting something off, but what’s really happening is we’re introducing new waveforms.
These added waveforms are often harmonics: frequencies that are whole-number multiples of the original. For example, if you distort a 100 Hz sine wave and create a 300 Hz overtone, that’s a 3rd-order harmonic.
These harmonics change the timbre of the sound, making it brighter, richer, or more aggressive depending on how they stack.
HARMONICS VS DISHARMONIOUS OVERTONES
In music, harmonics sound musical because they follow the same structure as musical intervals (It' actually the opposite, musical intervals follow the same structure of what we recognise as human being an harmonic sound).
Take middle C (C4) which has its fundamental at 261.63 Hz. Multiply it by 2, and you get C5, an octave up.
Multiply by 3, and you get a G5, a perfect fifth.
These are pleasing, consonant intervals.
Even-order harmonics (2x, 4x, 6x, etc.) create octaves, always staying in the same key, and that’s why even-order harmonic distortion often sounds more musical and warm.
Odd-order harmonics (3x, 5x, 7x, etc.) still create musically relevant intervals but can sound more aggressive.
If the added frequencies aren’t whole-number multiples of the fundamental frequency say, 2.3x or 4.7x, they create inharmonic overtones. These don’t match our musical scale and can sound dissonant or unpleasant.
That’s why some distortion sounds rich and beautiful, while others sound chaotic and harsh.

SATURATION, WAVE-SHAPING AND DISTORTION: HOW THEY RELATE
These three terms are often used interchangeably and while they're technically different, they're tightly linked.
Saturation is when a component (like tape or a tube) can’t handle any more signal.
Wave-shaping is what happens when the signal gets reshaped due to that saturation. EG transients get attenuated, sustains become longer.
Distortion is the audible result of that reshaping, often due to harmonics being introduced.
You can’t have one without the others: saturation causes wave-shaping, which creates distortion.
TYPES OF DISTORTION: SYMMETRICAL VS ASYMMETRICAL
There are two broad categories of distortion based on how the waveform is shaped:
1. SYMMETRICAL DISTORTION
Affects the peak and trough equally.
Produces odd-order harmonics.
Examples:
Hard and soft knee clippers
Tape saturation (specifically at the tape level)
Maximisers (e.g., Oxford Inflator)
Brick wall limiters
2. ASYMMETRICAL DISTORTION
Affects the peak and trough differently (or only one side).
Produces both even and odd-order harmonics.
Examples:
Tube and transformer saturation
Transistor-based gear
Guitar amps
Some analog-modeled plugins
RECTIFICATION: THE ODD ONE OUT
Rectification is a unique form of distortion where only one half of the waveform is affected—either completely removed or inverted. This produces only even harmonics.
It’s not commonly used for creative audio effects (though some plugins offer it), but it's good to know. In hardware, it’s more often used to convert AC to DC current, so any distortion occurs in the electrical domain, not the audio.
WHEN THINGS GET COMPLICATED: THE PLUGIN FACTOR
Plugins introduce an additional layer of complexity.
Even if two plugins simulate the same piece of gear, their wave-shaping behavior might be totally different.
For example:
FabFilter Saturn 2 typically applies symmetrical saturation.
MeldaProduction’s Saturate applies asymmetrical saturation.
Even a tape machine can have multiple saturation points:
Saturation at the tape level = symmetrical
Saturation in the circuit (tubes, transformers, etc.) = asymmetrical
And then there are distortion plugins that push the envelope entirely, like Plastic Funeral, which introduces non-harmonic frequencies and chaotic overtones for extreme textures.

UNDERSTANDING SATURATION AND DISTORTION -
WRAPPING UP
Understanding saturation and distortion is far more than just applying a crunchy effect, it’s a rich tapestry of harmonic content, wave-shaping behavior, and musical (or non-musical) coloration.
Whether you're mastering a track, mixing, designing a synth, or cranking up a guitar amp, understanding how distortion works can help you shape sound more intentionally.
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